Roblox UI/UX Designer
Roblox UIthat playersactually use
I design and build interface systems for Roblox experiences — HUDs, shops, inventories and onboarding flows that stay readable at speed, scale across devices, and hand off clean to engineers.
- Based
- Remote
- Experience
- 4 years
- Focus
- Interface systems
- Status
- Open
Selected work
IndexCapabilities
- 01
Interface design
HUDs, menus, shops and inventories designed around the actual moment-to-moment loop — not static mockups that fall apart in play.
- 02
Design systems
Reusable component libraries, spacing and type scales, and colour tokens that keep a growing game visually coherent across dozens of screens.
- 03
UI engineering
Production Luau implementation with clean state handling, responsive scaling across phone, tablet and desktop, and tidy handoff your engineers can extend.
- 04
UX review
Audits of live experiences: where players stall, what they miss, and the specific interface changes that move retention and conversion.
Contact
Got an interface that needs work?
Tell me about your Roblox experience, what interface systems you need, and roughly your timeline. I reply to every commission inquiry.








