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Menus, shopsand HUDs forRoblox games.

I design UI for Roblox games and build it in Studio. Mostly the screens players open fifty times a session: shops, upgrade menus, daily rewards, the buttons down the side of the HUD. Small surfaces, heavy traffic, almost always a phone.

See the work
Based
Remote
Since
2022
Works in
Figma + Studio

What I take on

Screens
Shops, upgrade menus, reward popups, settings, HUD. I design them against the actual loop, which usually means finding out how often a screen gets opened before deciding how much room it gets.
Systems
One set of frames, buttons, badges and type sizes that every later screen is built from. Costs a bit more on screen one. Saves you on screen twenty.
Build
I hand over working Luau, not a Figma link. Scaling handled for phone, tablet and desktop, with state kept somewhere your programmer can find it.
Second opinion
If your game is live and something in the UI is losing people, I will play it and write up what I would change. Cheaper than a rebuild, and sometimes that is all it needs.

Working on a game? Send the screens you have and what needs reworking.